

However, having the deathlocks cast faerie fire rarely did much as they almost immediately lost concentration given that they're the front line troops.ĭo the journals in H1B have any special value in the Shadowfell given that memory is currency? I really like how the adventure provides basic spell strategies. That way the enemy goes down for at least one action when they fall. My players suggested that the undead regeneration happen at the end of their turn. Especially when combined with the skull lord regeneration of nearby undead. This presented a very interesting challenge (one was swallowed and digested by a summons giant toad!) but it's also super powerful. As read, the creatures are immortal until their bodies are physically removed from the muck.

The undead regeneration in the bloody much is missing all of the usual restrictions such as being prevented by radiant or fire damage that turn, or if the creature is below 0hp. Now I understand why the skull lord wants to cast haste as the first action! Is the bloody muck difficult terrain? It's "shin-high" so I assumed "yes" but it really restricts everyone's movements. The "features" section refers to "Doors", but there is only one of them.

More thoughts, now that my players have completed the Rotted Heart
